Light No Fire: Everything we know so far
Light No Fire is an Earth-size upcoming adventure game where you'll explore, build, and survive a true open world together
Light No Fire is a huge upcoming survival adventure game from No Man's Sky studio Hello Games. Set in a world "the size of planet Earth," it's been one of the most intriguing new games on the horizon since its reveal back in 2023. With the initial teaser showing off a taster of the inviting, colorful art style, the visual aspect is perhaps the thing we have the most intel on at the moment.
As of right now in October 2025, though, there's still a lot we've yet to learn about it. The latest sign of life came when Light No Fire got a mention in a big No Man's Sky update earlier this year, reigniting excitement around Hello Games' impending adventure just in time for winter.
From the developer of one of the best open-world games we've seen in recent years, Light No Fire certainly sounds like it's building on those foundations. It promises a world of boundless adventure "at a scale never attempted before," according to the devs, throwing us into a thriving shared digital realm where we don't play heroes, but explorers of an untamed world of mysteries.
I know, I know - we're all feeling just about ready for another Light No Fire temperature check to round off the year. But with No Man's Sky still receiving post-launch updates and the studio assisting Overcooked developer Ghost Town Games with Stage Fright, we could be in for a lengthy wait. It's just as well that we've done plenty of digging to bring you everything there is to know about Light No Fire right now, from what the game actually is to its speculated release window, and more!
Light No Fire release date speculation
Hello Games is yet to set a firm Light No Fire release date, although there is a chance that it could launch sooner than expected.
The title has already been in active development for around five years by a small team working outside of the ongoing evolution of No Man's Sky. Hello Games has indicated that it isn't interested in repeating the lengthy marketing campaign it undertook with its space-sim, which existed in the public sphere for about three years from announcement through to release.
With 2026 around the horizon, it's looking likelier that Light No Fire might be targeting a launch in the new year since there's little time left in 2025. Some are speculating that Hello Games might even commemorate No Man's Sky's 10-year anniversary by pigeonholing August 2026 as a potential Light No Fire release window, but that's just a theory at this point. It would be pretty poetic, though.
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Light No Fire platforms
The Light No Fire platforms remain unconfirmed, although a Steam page for the upcoming co-op game has been live for some time. A PC release seems certain then, as for whether it'll launch simultaneously on PS5 and Xbox Series X is still up in the air.
No Man's Sky originally launched on PC and PS4, later arriving on Xbox One two years later – and it has maintained parity with updates and expansions ever since. Expect more details on where Light No Fire will be playable in the future.
With the reveal of the Switch 2, we've not yet had word on whether or not Light No Fire will be among the upcoming Switch 2 games someday, either - but given that No Man's Sky also eventually landing on Switch, there's always the possibility.
Light No Fire trailer
You can watch the first trailer for Light No Fire above. This was captured in-engine, from real play sessions hosted by the Hello Games development team. It's only two-minutes long, but works to quickly give you a sense of the scope of this massive procedurally-generated, persistently-shared planet. It's a really effective teaser, and one of the best reveals from 2023's Game Awards.
Light No Fire setting
Where No Man's Sky procedurally generated an entire universe, Light No Fire generates a single planet to scale in a fantasy environment.
Hello Games is trying to create a multiplayer Earth, a space that's large enough to conceivably accommodate the 7.8 billion people that currently inhabit our planet. The oceans in this literal open world are as dark and deep as our own, its mountains taller and more imposing, and the traversable space just as wide and varied.
You've played in open worlds before, but nothing quite like this – literally hundreds of millions of square miles of space that you'll be able to explore, discover, and build upon with your friends.
Light No Fire story
Hello Games says that it wants to "bring the depth of a role-playing game to the freedom of a survival sandbox" with Light No Fire. While the focus of the reveal centers on the scope of the generated planet, the final game will have some tentpoles of the RPG – from character creation through to a sprawling fantasy story.
You'll be able to create a custom avatar in a range of species, including human, rabbit, fox, badger, bear, wolf and otter, and should expect to encounter small outposts full of characters to meet (just like in No Man's Sky) who will hand out quests.
Light No Fire multiplayer
One of the tentpoles of Light No Fire is this idea of introducing you to a multiplayer Earth – a space where you'll be able to "meet players from across the globe, build a life, explore and survive together," says Hello Games in a press release.
You'll be able to team up with friends, or encounter other players out in the wilderness – although the studio has indicated that, much like No Man's Sky, you can play alone if you want to. Another key aspect of Light No Fire is the ability to "construct persistent buildings and communities", which means anything you build will be discoverable by other players, and that you never know what you might find while you're out exploring.
Finally, we know that players can form crews together and build ships as they traverse the game's vast oceans. This detail came to light after confirmation that No Man's Sky Voyagers (which let you build starships) shares technology with the new game. So, start gathering any mates who aren't afraid of the deep now, ahead of time, folks.
Light No Fire procedural generation
Following 10 years worth of work on No Man's Sky, Hello Games has no intention of walking away from procedural generation. But where NMS' fantasy was to create an infinite procedurally-generated universe, Light No Fire is employing similar technology to generate what the studio says is "a truly open world, with no boundaries at a scale never attempted before."
The idea is to create a planet the size of Earth – at scale. Something that's as dense and as varied as our own world, with just as much unknowable, explorable space for you to go and discover with your friends. It's because of the sheer size of this open world that Hello Games is procedurally generating just a single instance of this planet, one on which every player (and everything they build, discover, and name) will exist simultaneously.
Light No Fire gameplay
We've yet to see any Light No Fire gameplay in action, but there are some details out there that point to the general direction it promises to go in. Picture you and your friends spending a few evenings scaling a mysterious, uncharted mountain that was miles high.
Reaching the summit, name it after the player who discovered it, something to revel in as some of your party begin constructing watchtowers and others gaze out at miles of open sky in every direction – below, endless vistas, oceans, and continents that may yet to have been found. Where you choose to go next, and how you want to try and get there, is completely up to you. There's a whole world out there to be explored.
That's the Light No Fire gameplay fantasy. Built on top of this exploration, survival, and crafting are more traditional concepts. Light No Fire will feature a story and combat – you'll see player-characters wielding swords and shields, bows, and staffs in the debut trailer. You'll also be able to fly wild beasts over fantastical landscapes, plunge into the darkest depths of the deepest seas, and write your own adventures as you come together with other travelers to leave your mark on a planet as dense and wide as our own.
In a post detailing the big No Man's Sky update known as Voyagers, Hello Games boss Sean Murray also mentioned Light No Fire, and revealed that it will have "real oceans to traverse": "Much of the technology we're introducing with Voyagers is shared with our next game, Light No Fire, which is a truly open world, a shared Earth-sized planet, with real oceans to traverse, needing large boats and crews," he writes. "We love that we get to share this technology with players early."
In No Man's Sky Voyagers, players can now build custom starships for the first time. It's been confirmed that some iteration of this feature will also be in Light No Fire. That means we'll get to customise boats that will help us traverse the massive open world. It will also support several players walking about and exploring said bases as well. Exciting times!
For more future titles, check out our lists of all the upcoming PS5 games, new Xbox Series X games, and new PC games heading our way.

Josh West is the Editor-in-Chief of GamesRadar+. He has over 15 years experience in online and print journalism, and holds a BA (Hons) in Journalism and Feature Writing. Prior to starting his current position, Josh has served as GR+'s Features Editor and Deputy Editor of games™ magazine, and has freelanced for numerous publications including 3D Artist, Edge magazine, iCreate, Metal Hammer, Play, Retro Gamer, and SFX. Additionally, he has appeared on the BBC and ITV to provide expert comment, written for Scholastic books, edited a book for Hachette, and worked as the Assistant Producer of the Future Games Show. In his spare time, Josh likes to play bass guitar and video games. Years ago, he was in a few movies and TV shows that you've definitely seen but will never be able to spot him in.
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